ODYSSEY: THE NEXT GENERATION SCIENCE GAME
THE NEXT GENERATION SCIENCE GAME
Educational, First Person
Developer: The Young Socratics
Home Screenshots Review Walkthrough Videos Saves
"Drawn to one of the remote and uninhabited Wretched islands (in the Caribbean) by the distress call of 13- year old Kai, you find that all across the islands are barricades set up by her family, who are expecting a small group of unscrupulous sailors (pirates) to return to haunt them on the islands. At the same time, the family wants to allow rescuers to reach them. So while they expect the barricades to keep away the pirates at least for some time, they hope that a rescuer would be able to get through, with the help of clues planted by Kai inside fragments of text that the player would find scattered across the islands. These fragments are pages from her journal that she wrote during her stay on the uninhabited islands, while her archaeologist Dad worked hard to excavate valuable Carib artifacts from the islands. She not only recorded the events that happened in her journal, but also her intellectual journey across 2000 years of astronomy and physics through Socratic dialogues with Dad, and her own observations and experiments guided by those conversations. She and her brother Sid also build a number of physical models as she debates, critiques and argues for her point of view with Dad. All of that is recorded in her journal. But after a few unpleasant encounters with some nosy sailors, the last of which leaves the family stranded on the islands with their boat and radio smashed, and only a few days of time given to them to turn in all the valuable artifacts (including treasure) that the sailors believe Dad has found, they decide to plant barricades all over the islands to buy some time, since Dad's graduate students are expected to arrive within a month. To leave them clues about how to solve the puzzles, Kai tears up her journal and plants fragments all over the islands, so that the fragment in each place has clues relevant to the puzzle at that place. "
• Ο Rivenικός χώρος δράσης.
• Ο σχεδιασμός του μοιάζει νάχει γίνει μέ πρόθεση νά προταθεί γιά χρήση σέ κάποια σχολική τάξη... Συνεχή παζλάκια βασισμένα στίς αρχές τής Φυσικής καί τής Αστρονομίας, γιά τήν κατανόηση τών οποίων είναι απαραίτητο τό διάβασμα 5-6 σελίδων θεωρίας!
• Κάποιες αντεγραμμένες ιδέες από Myst καί Rhem μπορεί νά μετριάζουν κατά καιρούς τήν διδασκαλική παρουσίαση, αλλά δέν αρκούν γιά ν' αλλάξουν καί τήν φυσιογνωμία τού παιχνιδιού.
• Οι κατασκευαστές τού Odyssey μπορεί νά ξέρουν τούς Νόμους τής Φυσικής αλλά αγνοούν παντελώς τούς Νόμους τών Adventures. Κι όποιος θέλει νά δοκιμάσει τόν πραγματικά adventurάδικο συνδυασμό καί τών δύο, άς απευθυνθεί καλύτερα στό Physicus.
CHEMICUS: JOURNEY TO THE OTHER SIDE